

Then it's just a matter of keeping him chatting about the contract binding him here until you unlock a persuasion check to get him to slaughter his audience. The difficulty of these checks is fairly high, so I recommend casting Enhance Ability (Eagle's Splendour) on whoever's doing the talking.

This creature is a long-time enemy of Raphael, and killing it will earn his good favour and progress your storyline with him and Astarion.įortunately, if you have a silver tongue, you can avoid this fight entirely by getting him to kill his minions, his displacer beast, and then himself. If you simply waltz into the chamber, you'll be ambushed by the Orthon and its minions. Leap down the ruined staircase and head further down until you come to a large chamber teeming with corpses. Return to the Gauntlet of Shar waypoint, then turn right. The fourth Umbral Gem can be found in the Orthon's lair, and can easily be missed your first time through. Navigate the void, stare into the abyss, and you'll be able to claim the next Umbral Gem. Make sure to step onto the invisible walkways first, as leaping directly from the ritual bowl will get you teleported back. If you have a means of jumping or flying-such as having a Barbarian in your party-you can simply leap across the stone platforms with Lady Shar's statue on them.

From there, it's just a matter of jumping. While the stone platform at the end is shrouded in magical darkness, you can still target one of the further invisible walkways.
#DOOR UMBRA DESIGN TRIAL#
If you have access to Dimension Door, I've got great news for you: you can use it to cheese this trial as well. I recommend taking a screenshot or, even better, using the one I've provided above. There are platforms here, but they vanish the closer you get to them, requiring you to memorise the route. Before you do anything else, take a quick detour to the options menu and turn your brightness up. Donate your pound of flesh to Lady Shar in the ritual bowl, as is custom. To find it, go downstairs and head through the first door you see. The Faith-Step trial is the last of the gauntlet's direct challenges. This thing is nearly best-in-slot for Paladins, Barbarians, and Rogues, allowing them to bank an on-demand critical once per Long Rest. However, killing a clone rids the real party member of the debuff, allowing them to join the fight proper.īefore you grab your Umbral Gem and bounce, make sure to pick up the Killer's Sweetheart ring. This buff gives a stacking curse that reduces each one of your ability scores by 1 every time you hit someone else's mirror. Even without clothes on, this can make the fight last longer than it has to.ĭuring the fight itself, you'll each be tagged with the Mirror Trial debuff. If you have a means of seeing invisibility, it's worth preparing it for this battle, as your clones will be able to dip in and out of the shadows. You can re-equip your gear before entering the fight, which seems unfair, but Lady Shar would probably approve of these underhanded tactics. If you happen to be butt-naked before entering battle, they'll be naked too. The trial creates copies of your party, wearing everything you have equipped. Before you interact with the bowl, get naked. To reach it, head down the same corridor and turn to the left. The Self-Same Trial forces you into a mirror-match with your own party. You are your own worst enemy-in this case, literally. Claim your Umbral Gem and proceed to the next trial.

Have your caster teleport themselves and someone with Thieves' Tools proficiency towards the end of the puzzle, then lockpick the final gate. The leftmost entrance gives you just enough line of sight to cast the spell through a window. If you're teleported back to the start, you don't have to pick the key back up again.Īlternatively, if you have access to the spell Dimension Door, you can bypass the trial entirely. Ignore the hallway with a locked door-the key won't work on it-and proceed to the large gate at the end of the trial. Grab the key, then navigate towards the end, avoiding both traps and the roaming shadows. If you want to skip the key, the door it opens can also be lockpicked. Pull the lever to move two walls, revealing a hidden room containing a table with a Soft-Step Key on it (as with all items, you can hold down ALT on your keyboard to find it easier). Head through the middle entrance, then turn to the right. I recommend entering turn-based mode for this, however, as the Invisibility spell only lasts for 10 turns, which passes by a lot faster outside of combat. Alternatively, if you don't have a rogue, Invisibility will do the trick just fine.
